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The culmination of the project
was a week long public trial where visitors to the Watershed could register
and use an IPAQ handheld computer and play Schminky. Players work to solve
musical puzzles that involve dientifying sounds that are missing from
an audio prompt. They can play individually or invite other Schminky users
in the bar to join in a group game. The game was specifically designed
to promote social interaction and test acceptability of new technologies
in social spaces.
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The Watershed café
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Public launch (March
2003)
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Josephine Reid (Project management.
Interface design and User Studies)
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Ben Clayton, Hans Daanen, Constance Fleuriot, Erik Geelhoed, John Honniball, Rachel Murphy, Stuart Martin, Dick Penny, Phil Stenton, Dirk Von Lehm, The Watershed staff
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Schminky was developed as an experimental
field trial to explore the role of pervasive computing in social spaces
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"Fancy
a Schmink?: A novel Networked Game in a Cafe"
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